Can Education And Gaming Go Hand In Hand For A Student?
The traditional way of thinking assumes that education and playing games are
two separate activities that require separate time periods. This might be
applicable in the past but the concept is no longer true as more games
complementing learning are now available for students.
Many will agree that the traditional way of education was dull and this
made education for many students a chore instead of a fun activity where
they gain knowledge. Thankfully, these days, learning is no longer just
about memorization but understanding the concept in a way that can be
applied in real-life scenarios by the students.
On the other hand, games are considered a fun activity even if it requires
strategic, memory, and learning skills by the player. Any skill-based game
requires the player to go through the process of trial and error to figure out
a way to crack a particular level. Therefore, it can be said that skill-based
games involve a learning process.
How Education and Gaming Can Work Together For A Student?
Education and gaming can definitely work together for a student. However,
the five factors that need to be considered for the same includes the
duration of the play, the context and content of the game, the structure of
the game, and finally the gameplay.
Spending too much screen time is not recommended for a student. Therefore, the
duration of the game, even for education, needs to be limited. For instance,
for improving one's vocabulary a student need not play a game like
Scrabble Word Finder for
hours, even a ten-minute engagement with
Word Unscrambler
will do the job of improving the vocabulary of the students. In addition to
that, games make learning fun for the students by ensuring that it releases
dopamine, as some studies have shown in the past. The dopamine released in the
brain of a student improves the attention of the student as new neuron
connections are developed at a faster pace.
Also, to make sure that education and gaming go together, educators should
focus on the context and content of the game. For instance, a shooting game
might not be a viable option for teaching the students concepts. However,
educational apps like Duolingo could be ideal in teaching new languages as it
makes the entire process more fun. Also, the structure and the gameplay should
provide experiences that can add value to students' education. According to a
Scottish study, game-based learning resulted in improving the engagement rate
amongst the students.
Benefits of Including Games In The Education Sector
One of the primary advantages of including games in the education sector is
that it makes education fun and engages the student in self-learning while
boosting their motivation. Including games in the education sector keeps
boredom at bay for the students and makes the entire learning process very
interesting. Also, game-based education ensures that the students are
completing their learning tasks via playing games without unnecessary
pressure.
Secondly, game-based education provides flexibility to students on what they
want to learn and when to learn. When the students can themselves decide what
they want to study, they immediately become active players in their own
learning. Their interest in the subject reaches new heights and this increases
the retaining power in their minds and helps them to understand concepts
better.
Also, while playing education-based games, a healthy competitive spirit is
seen amongst the students. Game-based learning provides the students with an
insight into where they stand amongst their peers in a healthy manner. Many
games have leaderboards where the students can compare their scores. The
competitive spirit amongst the students helps them in pushing themselves
further for seeing better scores.
Even though games cannot replace all forms of education, they can make the
education process a fun activity to a large extent. That said, educators
must figure out which lessons can be "gamified" and which cannot be.
Gamification of education requires a delicate balance but when it is
achieved, it can be extremely helpful for any student.
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